Mechanized Flow
The game is still under active development, so balance, UI, content, and progression may change significantly. Feedback is very welcome!
Mechanized Flow is an in-development sci-fi auto battle RPG focused on loot, builds, and long-term progression.
Choose one of three frame classes, equip weapons and modules, socket active skills with support chips, and expand your build through a large passive grid. Battles play out automatically, letting you focus on character building, item upgrades, and stage progression.
This beta version includes the core battle loop, loot system, equipment crafting, skill/support setup, passive builds, and repeatable stage farming.
Planned features include advanced classes, class-specific passive expansions, more skills and items, additional enemies, and an endgame portal system with randomized high-difficulty stages and boss challenges.
| Updated | 3 hours ago |
| Published | 8 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | Tsuchinonioi |
| Genre | Role Playing |
| Made with | Godot |
| Tags | Godot, Hack and Slash, Low-poly, Mechs, Sci-fi, Singleplayer, Solo RPG |
| Average session | About an hour |
| Languages | English |
| Inputs | Mouse |
| Content | No generative AI was used |
Download
Click download now to get access to the following files:




Comments
Log in with itch.io to leave a comment.
Interesting game you got! Don't know a better place to put this, but I have an oversight to report!
If you delete all the items from a mech, each slot becomes empty. However, if you refresh the equipment screen, they get filled with a dummy "Item" instead. This presents 2 problems:
1) You can sell these for gold infinitely from the Gear screen.
2) They stop you from attacking, since having nothing equipped at least lets you use default attacks, while the dummy "Item" has no skills for it at all.
Keep up the work!!!
Thanks for letting me know! I'll look into it and fix it. I really appreciate you taking the time to play my game.